The game underwent a rapid development cycle of 8 months, and was first launched in Europe in October 1999. Building from myths, legends, Bram Stoker's novel and films about vampires, Dracula 's creators sought to create a follow-up to Stoker's story that was imbued with the same atmosphere of dread as its predecessor. It was the company's first traditional video game: the team had previously created software with an educational and cultural tourism emphasis, a style that informed Dracula 's design. Production of Dracula was led by Jacques Simian of Index+. The player assumes the role of Jonathan and uses a point-and-click interface to solve puzzles and navigate the game's world, often with the help of an object called the Dragon Ring. Jonathan subsequently travels to Borgo Pass in an effort to rescue her. Seven years after the death of Count Dracula, Jonathan Harker's wife Mina finds herself mysteriously drawn back to Transylvania. Set in 1904 Transylvania, the game serves as a follow-up to Bram Stoker's novel Dracula.
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