![]() One of the team’s main designers Jonathan Chey co-founded Irrational Games and was instrumental in System Shock 2 and BioShock, obvious inspirations here. I commend the effort, even if I wasn’t dazzled by a few of its parts. Based on there being less than a dozen folks at studio Blue Manchu, this was clearly an ambitious task. Void Bastards is part first-person shooter, strategy sim, survival game and roguelite, the last of which being a more focused genre within the broader “roguelike” such as character perma-death plus random or procedural levels. Its attempt to mix genres and influences occasionally works, as I had a good enough time in short sessions though not nearly all the time. However, like its endless lineup of player characters, certain parts wind up being expendable. ![]() The basis of its humor is the setting: a bureaucratic galaxy with friendly robots, invading aliens and tons of obnoxious legal paperwork. It’s a genuinely funny game, a shooter strategy hybrid set in space presented as a science-fiction comic book come to life. “The game expected you to die.”ĭuring a hectic opening sequence, this tone is quickly established then permeates the latest work from Australian indie studio Blue Manchu. ![]() “Don’t worry,” it shows as my character is overwhelmed by enemies. Minutes into Void Bastards, it’s clear what kind of experience it’s going to be.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |